Papercut

 
Genre: Top down shooter, Action

Roll: Graphical design, Game design and Usability

Developed: Spring 2008 at Malmö högskola. Although not the first game i worked on it was the first in a school setting. The constraint of the course was that the game had to be transmedia. This resulted in the game having a short fake newspaper which clued the player in to what she should do in the game.

The game: In the game the player controlls a mentally unstable character who for some reason goes after people handing out newspapers. The gameplay and art was inspired by games like Grand theft auto and postal.
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Game: Papercut the game

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