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	<title>Magnus NJ Nilsson Portfolio &#187; Game Design</title>
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	<link>https://magnusnjnilsson.com</link>
	<description>Creative design for a creative world</description>
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		<title>Bachelors thesis project: Learning to play with flow</title>
		<link>https://magnusnjnilsson.com/?p=21</link>
		<comments>https://magnusnjnilsson.com/?p=21#comments</comments>
		<pubDate>Fri, 17 Oct 2014 08:11:34 +0000</pubDate>
		<dc:creator><![CDATA[Dead_by_proxy]]></dc:creator>
				<category><![CDATA[Game Design]]></category>

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		<description><![CDATA[Genre: Top down, Action, Puzzle Roll: Graphical design, Programming, Game design and Usability Developed: Spring 2009. This Game was developed as a part of my thesis project in Interaction design at Malmö högskola. The project focuses on how tutorials work]]></description>
				<content:encoded><![CDATA[<p>Genre: Top down, Action, Puzzle</p>
<p>Roll: Graphical design, Programming, Game design and Usability</p>
<p>Developed: Spring 2009. This Game was developed as a part of my thesis project in Interaction design at Malmö högskola. The project focuses on how tutorials work in relation to the concept of flow. Two versions where used in testing. one with a in-depth tutorial and one showing the player the controls as they start playing. </p>
<p><a href="http://magnusnjnilsson.com/wp-content/uploads/2014/10/Twelvefortyfive_1.png"><img src="http://magnusnjnilsson.com/wp-content/uploads/2014/10/Twelvefortyfive_1-300x225.png" alt="Twelvefortyfive_1" width="300" height="225" class="alignnone size-medium wp-image-22" /></a><a href="http://magnusnjnilsson.com/wp-content/uploads/2014/10/Twelvefortyfive_2.png"><img src="http://magnusnjnilsson.com/wp-content/uploads/2014/10/Twelvefortyfive_2-300x225.png" alt="Twelvefortyfive_2" width="300" height="225" class="alignnone size-medium wp-image-23" /></a></p>
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		<title>Papercut</title>
		<link>https://magnusnjnilsson.com/?p=5</link>
		<comments>https://magnusnjnilsson.com/?p=5#comments</comments>
		<pubDate>Thu, 16 Oct 2014 14:47:55 +0000</pubDate>
		<dc:creator><![CDATA[Dead_by_proxy]]></dc:creator>
				<category><![CDATA[Game Design]]></category>

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		<description><![CDATA[&#160; Genre: Top down shooter, Action Roll: Graphical design, Game design and Usability Developed: Spring 2008 at Malmö högskola. Although not the first game i worked on it was the first in a school setting. The constraint of the course]]></description>
				<content:encoded><![CDATA[<p>&nbsp;<br />
Genre: Top down shooter, Action</p>
<p>Roll: Graphical design, Game design and Usability</p>
<p>Developed: Spring 2008 at Malmö högskola. Although not the first game i worked on it was the first in a school setting. The constraint of the course was that the game had to be transmedia. This resulted in the game having a short fake newspaper which clued the player in to what she should do in the game.</p>
<p>The game: In the game the player controlls a mentally unstable character who for some reason goes after people handing out newspapers. The gameplay and art was inspired by games like Grand theft auto and postal.<br />
<a href="http://magnusnjnilsson.com/wp-content/uploads/2014/10/papercut_1.png"><img class="alignnone size-medium wp-image-6" src="http://magnusnjnilsson.com/wp-content/uploads/2014/10/papercut_1-300x225.png" alt="papercut_1" width="300" height="225" /></a><a href="http://magnusnjnilsson.com/wp-content/uploads/2014/10/papercut_2.png"><img class="alignnone size-medium wp-image-7" src="http://magnusnjnilsson.com/wp-content/uploads/2014/10/papercut_2-300x225.png" alt="papercut_2" width="300" height="225" /></a> </p>
<p>Game: <a href="https://dl.dropboxusercontent.com/u/4360527/Portfolio/papercut.rar" title="Papercut the game" target="_blank">Papercut the game</a></p>
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